Teague D&D

Astagar's Manor
Level 2, yo!

You have investigated Astagar’s manor, and encountered all manner (see what I did there?) of magic cray cray. In the end, you dealt with his imp familiar and the poltergeists that had been harassing you throughout, then encountered a zombiefied version of the A-man, himself. After eliminating these threats and removing a strange wand from Astagar’s lab table, the magic effects ceased.

One mystery was solved, but others remain. What’s up with that Amulet? The wand that was at the center of this mess? Those strange runes on the front door? The safe deposit box in the Turmish capital you found a receipt for?

Perhaps the biggest mystery is: What will the group do next?

Almost There
Stay on Target

The village of Havehollow is marked on the map, for those whose lead-in story it affects. All of your character concepts are pretty interesting! I’ve tried to give you all different basic motivations and agendas, so hopefully some of them will lead to cool opportunities for further adventures. I’ve got some stuff laid out as possibilities for down the road, but I’m looking forward to how you will undoubtedly throw monkey wrenches into those plans and make me adjust. :)

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Ramping up
You must gather your party before venturing forth...

I’m really getting excited to see what all the players come up with for characters, and how the new system will work! I think we have a great group of players, with no “munchkins” in sight.


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